By Mario Tokoro, Luc Steels
The publication comprises 3 components. the 1st half, entitled 'Play and Grounding' seems to be at play as a context prone to show the essence of grounding. Grounding is the embodiment of knowing things/actions relating to and/or built-in with their environments. the second one half, entitled 'Optimal adventure and Emotion' indicates the shut organization among grounding and emotion. The 3rd half, entitled 'Pedagogy and know-how' elaborates on new applied sciences (the machine and net) and on options and pedagogical methodologies supported via such applied sciences. The contributions during this quantity reveal the good capability for the additional improvement. First, we're now extra convinced that emotion is essential for human studying, and that studying calls for grounding. Emotion accompanies play actions and play actions accompany emotion. This relation presents a wealthy context for grounding. The concept of optimum adventure, or stream, turns out a big issue for grounding, and it is recommended that optimum event happen while the emotion and neuro platforms come into concord. furthermore, the experiences and recommendations made the following on pedagogy and instruments guarantee us of the feasibility of studying environments which are secure, powerful, and leading edge. applied sciences, if correctly utilized, should still tremendously gain studying in either the study room and at home.
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Additional info for A Learning Zone of One's Own: Sharing Representations and Flow in Collaborative Learning Enviroments
In other words, the stick that the child "rides and feeds" in her play is a double (ersatz) in that it acts on the imaginary horse's behalf. Yet, this doesn't imply, 4 An extended German version of this paper appears in Ackermann, E. (1999) "Sich einrichten in Fantasie Raumen: Untersuchungen zum Gebrauch von Symbolen" (E. ) Lernen und Leben am der Welt im Kopf: Konstruktivismus in der Schule. Neuwied, Kiftel: Luchterhand, pp. 79-99. ' To Iser , the English term 'representation' causes problems because it suggests a given which the act of representation duplicates.
In other words, to get the cycle of self-directed learning going, learners need to exist as persons. And to exist as a person —or know who they are—to need to belong: Any child stops to speak if her words are not heard. 24 2. Constructing Knowledge and Transforming the World 2. Powers of Pretense, Seductions of SIM, Virtues of Virtual 4 "Imagine a child playing with other children, and using a stick as a horse: the child jumps around his friends, goes places, feeds the horse, claims that the horse is lazy.
Dwelling in the drawing is what allowed Bonne's subjects to evoke, revisit, and reconstruct their lost memories. The most surprising aspect of this experiment is that the subjects' use of projected movement to bring back the place of their childhood increased with their level of sophistication as architects. It was much less prevailing among young children and nonarchitects. This came as no surprise to Bonnie, an architect herself, who reminded me that designers often imagine themselves and set themselves in motion in a space to be.