ActionScript 3.0 Game Programming University by Gary Rosenzweig

By Gary Rosenzweig

 

Gary Rosenzweig's ActionScript 3.0 video game Programming University shows you ways  to exploit ActionScript, the programming language at the back of Flash CS3 specialist. the teachings train you the entire fundamentals of ActionScript programming via video game examples, however the code may be simply tailored to non-game-oriented initiatives, such as web education and ads. Written through a real-world Flash developer, this ebook provides you with the resource code of sixteen entire video games and lays the root so that you can create your personal games. Gary additionally presents a significant other site - flashgameu.com,  which includes records, updates, new content material, Gary's web publication and lots more and plenty more. 
 
 

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This is just something to be on the watch for. Are Movie Clip Class Files Present? If a movie clip is given Linkage properties to be used by ActionScript, it can use either the default dynamic class, or you can create a class for it. as class file that is tied to it. However, it is easy to forget this class or misname it. as file will simply be ignored, and not attached to the EnemyCharacter movie clip. 0 Do Classes Extend the Correct Type? You can start off a movie’s class with a definition like this: public class myClass extends Sprite { However, by extending a Sprite rather than a MovieClip, you are assuming that the movie only has one frame.

Expand All. This will revert all collapsed sections to their normal status. ● Apply Block Comment. Select some code and press this button to turn the selection into a comment by adding /* before and */ after. See the section “ActionScript Game Programming Strategies” for more about commenting your code. ● Apply Line Comment. The current line will be turned into a comment. If multiple lines are selected, all the lines will be turned into comments by adding // in front of each line. ● Remove Comment.

0 to draw with lines and basic shapes. Every display object has a graphics layer. You can access it with the graphics property. This includes the stage itself, which you can access directly when writing code in the main timeline. lineTo(150,250); This sets the line style to 2 pixels thick and the color black. Then, a line is drawn from 100,200 to 150,250. NOTE Using the this keyword isn’t necessary. But, when you want the line to be drawn in a specific movie clip instance, you need to specify it by name.

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