By Victor Kaptelinin, Bonnie A. Nardi
Job conception -- a conceptual framework initially built by way of Aleksei Leontiev -- has its roots within the socio-cultural culture in Russian psychology. The foundational notion of the speculation is human job, that is understood as practical, mediated, and transformative interplay among humans and the area. because the early Nineteen Nineties, task idea has been a visual landmark within the theoretical panorama of Human-Computer interplay (HCI). in addition to another frameworks, equivalent to allotted cognition and phenomenology, it confirmed itself as a number one post-cognitivist method in HCI and interplay layout. during this ebook we speak about the conceptual foundations of job idea and its contribution to HCI research.
After making the case for conception in HCI and in brief discussing the contribution of job conception to the sector (Chapter One) we introduce the historic roots, major rules, and rules of task thought (Chapter Two). After that we current in-depth analyses of 3 matters which we think about of distinct significance to present advancements in HCI and interplay layout, specifically: enterprise (Chapter Three), event (Chapter Four), and activity-centric computing (Chapter Five). We finish the publication with reflections on demanding situations and clients for extra improvement of job idea in HCI (Chapter Six).
Read or Download Activity Theory in HCI: Fundamentals and Reflections PDF
Similar human-computer interaction books
Forward by way of Caroline Baumann
Project measure(s) of guy by means of Thomas Carpentier
Glossary via Tiffany Lambert
In the mid-twentieth century, Henry Dreyfuss—widely thought of the daddy of commercial design—pioneered a user-centered method of layout that makes a speciality of learning people's behaviors and attitudes as a key first step in constructing profitable items. within the intervening years, user-centered layout has increased to adopt the wishes of otherwise abled clients and worldwide populations in addition to the layout of advanced platforms and providers.
Beautiful clients explores the altering courting among designers and clients and considers more than a few layout methodologies and practices, from person learn to hacking, open resource, and the maker tradition.
This lecture introduces basic ideas of on-line multiplayer video games, basically hugely multiplayer on-line role-playing video games (MMORPGs), appropriate for college kids and college either in designing video games and in doing examine on them. the final concentration is human-centered computing, such as many human-computer interplay matters and emphasizes social computing, but in addition, seems to be at how the layout of socio-economic interactions extends our conventional notions of computing device programming to hide people in addition to machines.
Is it most unlikely to time table sufficient time to incorporate clients on your layout approach? Is it tough to include problematic user-centered layout ideas into your individual common layout practices? Do the assets wanted look overwhelming? This guide introduces fast CD, a fast moving, adaptive type of Contextual layout.
This publication has reasons. First, to introduce the learn of labor and the office as a style for informing the layout of computers for use at paintings. We essentially concentrate on the major manner during which the association of labor has been approached in the box of human-computer interplay (HCI), that is from the point of view of ethnomethodology.
- Mobile User Experience: Patterns to Make Sense of it All
- The Elements of User Experience: User-Centered Design for the Web and Beyond (2nd Edition) (Voices That Matter)
- Content Strategy for Mobile
- User Experience Re-Mastered: Your Guide to Getting the Right Design
- Towards Autonomous Robotic Systems: 14th Annual Conference, TAROS 2013, Oxford, UK, August 28--30, 2013, Revised Selected Papers (Lecture Notes in Computer Science)
- Service Science, Management and Engineering: Education for the 21st Century
Extra info for Activity Theory in HCI: Fundamentals and Reflections
We embody cultural needs as a result of our activity and the activity of others who act on us. The surgeon’s hands, the attorney’s mind, the athlete’s body—such agencies are the 38 3. AGENCY result of object-oriented activity. Those who act on us to make us who we are include family, friends, peers, teachers, coaches, and co-workers, as well as the wider culture. A TYPOLOGY OF AGENTS To gain a more nuanced view of agency, we move beyond the usual binary schemes. , 2005) and humanmaterial agency (Pickering, 1993).
This principle states that human activities are distributed— and dynamically re-distributed—along the external/internal dimension. Any human activity contains both internal and external components. Sometimes external components are hardly visible: they can be reduced, for instance, to eye movements or even patterns of brain activation, but they are always present. The concepts of internalization and externalization refer to the processes of mutual transformations between internal and external components of an activity.
Therefore, the subject must have competencies of a special type to create and use functional organs efficiently. These competencies, which can be labeled as meta-functional, provide integration of functional organs into the system of human activities as a whole (Kaptelinin, 1996b). In contrast to tool-related competencies and taskrelated competencies, meta-functional competencies are not directly related to employing functional BASIC PRINCIPLES OF LEONTIEV’S ACTIVITY THEORY: AN OVERVIEW 29 organs for reaching goals.