By Kenny K. N. Chow (auth.)
Read Online or Download Animation, Embodiment, and Digital Media: Human Experience of Technological Liveliness PDF
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Extra info for Animation, Embodiment, and Digital Media: Human Experience of Technological Liveliness
Moreover, the phrases ‘computer animation’ and ‘digital animation’ seem to mean just animated images generated by computers, which are commonly called computer-generated images or CGI. They deﬁnitely do not capture the distinct nature of the subject matter in this study, which is the illusion of life and its corresponding user sensory experiences. Although the kinds of animated phenomena this study centralizes are often presented in animated images generated by computers, they differ drastically from CGI in that they foreground users’ sensorimotor experience through real-time, on-the-ﬂy generation of images.
On the contrary, technological liveliness is always manifested in real machines, usually computers, not the ‘motherboard of Nature’. Computers are colleagues of humans, not the origin of us all. They work with us, collaborate with us, and improvise with us to pursue an illusion of life. In short, technological liveliness emphasizes the 36 Introduction cognitive and experiential bases underpinning the connection between the illusion of life, humans, and computers. Method and organization The topic of this book is the human experience of animated phenomena in today’s digitally mediated environments.
Computer graphics research focuses on technologies of digital image generation, but seldom touches on the issue of image interpretation in digital media. All these ﬁelds provide this study with certain knowledge related to animated phenomena, but each of them has a quite distinct research agenda and perspective, different from the primary focus of this project. In fact, this project is to investigate the human experience of animated phenomena. As animated phenomena become pervasive in the digitally mediated environments today, the corresponding human experience also becomes everyday and mundane.